After going through a number of unity tutorials I’m still at a loss when it comes to creating a game that runs in split screen with two different cameras interacting with the same object in two separate scenes.
How can you run two different scenes simultaneously with the same actions being performed in both?
You’ll need two unique rendering layers set up and two cameras set to cull everything except for one of the two layers. Load the second scene additively, and if not already set, change the rendering layer for each object to the second camera’s unique layer. Then set the special object to render on both layers. That should work.