Hi, We are on Unity 2020.1 and HDRP 8.2. We try to use the “Output Particle Forward Decal” in VFX Graph to draw large VFX particles on the terrain. all works well except when the camera gets closer to the terrain and gets inside the bounding box of the decal particle then the decal just disappears.
The screenshot shows the decal particle and its bounding box, if the camera gets inside it, the particle will not be rendered.
In our scenario, the decal particle is always big and the camera will always be inside its bounding box.
is there a way to fix this issue?
Thank you!

