You need to use custom attributes nodes if you’re not using built-in ones. You can activate them in preferences / vfx, enable use experimental blocks / operators
I checked and there’s is currently no way to specify source in the get custom attribute operator, this is a UI issues only but it prevents you to do what you want. Sorry about the false info. So you need to use built-in attributes at the moment (color instead of _color for instance)
bump on this topic. Seemed like a dead end then, and it still seems like a dead end now? Basically, how does one access the event attributes (passed from script) in the node graph?
Was just fighting with this problem for a few hours right now.
Everything in documentation gives the impression that it is possible to send custom attribute with event.
First you try to find how to get custom attribute node.
You search the forum and you find out that you have to enable experimental blocks.
Finally you add custom attribute node and than you realize it is not possible to specify custom attribute.
I always thought that experimental feature is something that actually is working.
UT should add another category in addition to experimental it should be called “ToDo”.
You than would be able to download latest ToDo packages and just pretend you got it
Just for anyone, when you add “Get Custom Attribute” just check the Inspector column, set of properties is there, As you can see, I changed the name to my custom “TextBufferStartPosition”