VFX Graph - Particle Trails Follow Path

Hey there,

First day using VFX graph. I’m trying to get my particle trails to follow a path. I’ve tried using the MultiBezier Setup posted on this forum which spawn particles along a bezier path but I need them to follow a path from a starting point. Right now I’m using attractors/gravity which isn’t giving me the look I wanted.

Could anyone point me in the right direction?

Thanks,

Dave

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Or a way to do attraction based on particle distance?

For anyone wondering about this, you can look at the Genie scene Unity provided. They have a set position using a bezier curve. Which you have to setup yourself using empties and bind properties.

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Hi !

Where could I find this demo please ?

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https://github.com/Unity-Technologies/VisualEffectGraph-Samples

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Thank you :wink: