VR Hands stuck to floor in editor but not in build

I know this conversation/question has been asked plenty of times before…but I still can’t seem to find the answer.

Basically my VR hands are stuck in the ground when I play my game in the editor, but they work totally fine in my game build.

Camera seems to work fine in the editor, but none of my controller actions such as locomotion, turning, grabbing. Almost seems like the editor can’t find my controllers. I’m using the Oculus Quest 2.

Have any of you had this issue and how did you solve it?

I tried Unity version 2022.3.0 and 2022.3.17 the problem still persists. Also tried changing my XR packages to “stable versions” but still persists. Been scratching my head over this for about a week now…definitely need some more brains to help me.

Playing in-editor uses the build settings for standalone, regardless of what you have marked as the active platform in your build settings. Sounds like you just need to open up the build settings where you enabled hand-tracking, but do so in the standalone platform this time too.