I’m experiencing a crash on Android devices with Unity 6.0.25f1 :
[libunity.so] vk::RenderSurface::CreateDepthSurfaceImpl(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, VkExtent3D, int)
Issue
The crash occurs during Vulkan rendering
- Unity Version: 6.0.25f1
- Using: Universal Render Pipeline (URP)
- Platform: Android
Settings
Devices Affected
Stack Traces
- Stack Trace 1
samsung m33x (Galaxy Jump2)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 2373 >>> com.TrinityGames.AntSim <<<
backtrace:
#00 pc 0x0000000000d8bce8 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (vk::RenderSurface::CreateDepthSurfaceImpl(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, VkExtent3D, int)) (BuildId: 5b731334bb985c07)
#01 pc 0x0000000000d8c25c /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (vk::RenderSurface::UpdateDepthBackbufferSurface(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, int, vk::PresentationSurface*, MemLabelId)) (BuildId: 5b731334bb985c07)
#02 pc 0x0000000000db4e0c /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (GfxDeviceVK::UpdateBackbufferSurfaces(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#03 pc 0x0000000000db9770 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (GfxDeviceVK::UpdatePrimarySwapChain(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#04 pc 0x0000000000db960c /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (GfxDeviceVK::AdjustPrimarySwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, GraphicsFormat, VkPresentModeKHR, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#05 pc 0x0000000000d96fd8 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (vk::InitializeOrResetSwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, bool, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#06 pc 0x00000000007a3648 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::UpdateVulkanPrimarySwapChain()) (BuildId: 5b731334bb985c07)
#07 pc 0x00000000007a3e9c /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::Update(bool)) (BuildId: 5b731334bb985c07)
#08 pc 0x00000000007a3c70 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::AndroidDisplayManagerVulkan(ANativeWindow*)) (BuildId: 5b731334bb985c07)
#09 pc 0x00000000007a8c68 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (AndroidDisplayManager::Startup(AndroidGraphics::AndroidGraphicsApi, ANativeWindow*)) (BuildId: 5b731334bb985c07)
#10 pc 0x000000000079eb68 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (AndroidGraphics::Startup()) (BuildId: 5b731334bb985c07)
#11 pc 0x00000000007ba8bc /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (UnityInitApplication()) (BuildId: 5b731334bb985c07)
#12 pc 0x00000000007bb46c /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (UnityPlayerLoop()) (BuildId: 5b731334bb985c07)
#13 pc 0x00000000007bc5f8 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: 5b731334bb985c07)
#14 pc 0x000000000033a5a0 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (art_jni_trampoline+112)
#15 pc 0x0000000000227adc /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/oat/arm64/base.odex (com.unity3d.player.z0.handleMessage+748)
#16 pc 0x0000000000972e0c /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Handler.dispatchMessage+124)
#17 pc 0x0000000000976794 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Looper.loopOnce+980)
#18 pc 0x0000000000976324 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Looper.loop+916)
#19 pc 0x000000000021fd78 /data/app/~~gvNj8v4s1t67TS0KLNC5FQ==/com.TrinityGames.AntSim--n4Q4Mn1JTG78766Y_TZSQ==/oat/arm64/base.odex (com.unity3d.player.B0.run+616)
#20 pc 0x000000000036db74 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612)
#21 pc 0x0000000000359324 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+132)
#22 pc 0x0000000000944438 /apex/com.android.art/lib64/libart.so (art::detail::ShortyTraits<(char)86>::Type art::ArtMethod::InvokeInstance<(char)86>(art::Thread*, art::ObjPtr<art::mirror::Object>, art::detail::ShortyTraits<>::Type...)+60)
#23 pc 0x00000000006209f4 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1344)
#24 pc 0x00000000006204a4 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallbackWithUffdGc(void*)+8)
#25 pc 0x00000000000be888 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
#26 pc 0x000000000005b370 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
- Stack Trace 2
vivo V2333 (Y03)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 10190 >>> com.TrinityGames.AntSim <<<
backtrace:
#00 pc 0x0000000000d8bce8 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (vk::RenderSurface::CreateDepthSurfaceImpl(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, VkExtent3D, int)) (BuildId: 5b731334bb985c07)
#01 pc 0x0000000000d8c25c /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (vk::RenderSurface::UpdateDepthBackbufferSurface(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, int, vk::PresentationSurface*, MemLabelId)) (BuildId: 5b731334bb985c07)
#02 pc 0x0000000000db4e0c /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (GfxDeviceVK::UpdateBackbufferSurfaces(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#03 pc 0x0000000000db9770 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (GfxDeviceVK::UpdatePrimarySwapChain(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#04 pc 0x0000000000db960c /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (GfxDeviceVK::AdjustPrimarySwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, GraphicsFormat, VkPresentModeKHR, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#05 pc 0x0000000000d96fd8 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (vk::InitializeOrResetSwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, bool, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#06 pc 0x00000000007a3648 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::UpdateVulkanPrimarySwapChain()) (BuildId: 5b731334bb985c07)
#07 pc 0x00000000007a3e9c /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::Update(bool)) (BuildId: 5b731334bb985c07)
#08 pc 0x00000000007a3c70 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::AndroidDisplayManagerVulkan(ANativeWindow*)) (BuildId: 5b731334bb985c07)
#09 pc 0x00000000007a8c68 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (AndroidDisplayManager::Startup(AndroidGraphics::AndroidGraphicsApi, ANativeWindow*)) (BuildId: 5b731334bb985c07)
#10 pc 0x000000000079eb68 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (AndroidGraphics::Startup()) (BuildId: 5b731334bb985c07)
#11 pc 0x00000000007ba8bc /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (UnityInitApplication()) (BuildId: 5b731334bb985c07)
#12 pc 0x00000000007bb46c /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (UnityPlayerLoop()) (BuildId: 5b731334bb985c07)
#13 pc 0x00000000007bc5f8 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: 5b731334bb985c07)
#14 pc 0x00000000004ba5a0 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (art_jni_trampoline+112)
#15 pc 0x00000000002161fc /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/oat/arm64/base.odex (com.unity3d.player.z0.handleMessage+748)
#16 pc 0x0000000000cabc6c /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Handler.dispatchMessage+124)
#17 pc 0x0000000000cafe48 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Looper.loopOnce+1016)
#18 pc 0x0000000000caf998 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Looper.loop+936)
#19 pc 0x000000000020e7f4 /data/app/~~BuX9ejlKxWkRNPksGMmm5g==/com.TrinityGames.AntSim-S018kUvHQmoiENkssbYKPg==/oat/arm64/base.odex (com.unity3d.player.B0.run+644)
#20 pc 0x0000000000362774 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612)
#21 pc 0x000000000034def0 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+132)
#22 pc 0x0000000000943da8 /apex/com.android.art/lib64/libart.so (art::detail::ShortyTraits<(char)86>::Type art::ArtMethod::InvokeInstance<(char)86>(art::Thread*, art::ObjPtr<art::mirror::Object>, art::detail::ShortyTraits<>::Type...)+60)
#23 pc 0x000000000063eb64 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1344)
#24 pc 0x000000000063e614 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallbackWithUffdGc(void*)+8)
#25 pc 0x00000000000cb040 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+224)
#26 pc 0x000000000005ec90 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
- Stack Trace 3
samsung a05m (Galaxy A05)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 31521 >>> com.TrinityGames.AntSim <<<
backtrace:
#00 pc 0x0000000000d8bce8 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (vk::RenderSurface::CreateDepthSurfaceImpl(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, VkExtent3D, int)) (BuildId: 5b731334bb985c07)
#01 pc 0x0000000000d8c25c /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (vk::RenderSurface::UpdateDepthBackbufferSurface(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, int, vk::PresentationSurface*, MemLabelId)) (BuildId: 5b731334bb985c07)
#02 pc 0x0000000000db4e0c /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (GfxDeviceVK::UpdateBackbufferSurfaces(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#03 pc 0x0000000000db9770 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (GfxDeviceVK::UpdatePrimarySwapChain(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#04 pc 0x0000000000db960c /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (GfxDeviceVK::AdjustPrimarySwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, GraphicsFormat, VkPresentModeKHR, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#05 pc 0x0000000000d96fd8 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (vk::InitializeOrResetSwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, bool, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#06 pc 0x00000000007a3648 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::UpdateVulkanPrimarySwapChain()) (BuildId: 5b731334bb985c07)
#07 pc 0x00000000007a3e9c /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::Update(bool)) (BuildId: 5b731334bb985c07)
#08 pc 0x00000000007a3c70 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::AndroidDisplayManagerVulkan(ANativeWindow*)) (BuildId: 5b731334bb985c07)
#09 pc 0x00000000007a8c68 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (AndroidDisplayManager::Startup(AndroidGraphics::AndroidGraphicsApi, ANativeWindow*)) (BuildId: 5b731334bb985c07)
#10 pc 0x000000000079eb68 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (AndroidGraphics::Startup()) (BuildId: 5b731334bb985c07)
#11 pc 0x00000000007ba8bc /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (UnityInitApplication()) (BuildId: 5b731334bb985c07)
#12 pc 0x00000000007bb46c /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (UnityPlayerLoop()) (BuildId: 5b731334bb985c07)
#13 pc 0x00000000007bc5f8 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: 5b731334bb985c07)
#14 pc 0x000000000006a6c4 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/oat/arm64/base.odex (art_jni_trampoline+116)
#15 pc 0x00000000000b26c0 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/oat/arm64/base.odex (com.unity3d.player.z0.handleMessage+1040)
#16 pc 0x00000000006619d4 /system/framework/arm64/boot-framework.oat (android.os.Handler.dispatchMessage+148)
#17 pc 0x0000000000665164 /system/framework/arm64/boot-framework.oat (android.os.Looper.loopOnce+1044)
#18 pc 0x0000000000664cb0 /system/framework/arm64/boot-framework.oat (android.os.Looper.loop+560)
#19 pc 0x00000000000a92c4 /data/app/~~8s7dm9iQ7oTHFy1MmVO43A==/com.TrinityGames.AntSim-3-7a9mm5rLdmlrRFiJ-RBg==/oat/arm64/base.odex (com.unity3d.player.B0.run+676)
#20 pc 0x00000000003607a4 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612)
#21 pc 0x000000000034bac4 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+144)
#22 pc 0x00000000004f3fa4 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1888)
#23 pc 0x0000000000101c2c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+204)
#24 pc 0x0000000000095a00 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
- Stack Trace 4
Redmi gale (Redmi 13C)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 7600 >>> com.TrinityGames.AntSim <<<
backtrace:
#00 pc 0x0000000000d8bce8 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (vk::RenderSurface::CreateDepthSurfaceImpl(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, VkExtent3D, int)) (BuildId: 5b731334bb985c07)
#01 pc 0x0000000000d8c25c /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (vk::RenderSurface::UpdateDepthBackbufferSurface(vk::RenderSurface*, vk::CommandBuffer*, vk::ImageManager&, GraphicsFormat, int, vk::PresentationSurface*, MemLabelId)) (BuildId: 5b731334bb985c07)
#02 pc 0x0000000000db4e0c /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (GfxDeviceVK::UpdateBackbufferSurfaces(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#03 pc 0x0000000000db9770 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (GfxDeviceVK::UpdatePrimarySwapChain(vk::SwapChainConfiguration const&)) (BuildId: 5b731334bb985c07)
#04 pc 0x0000000000db960c /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (GfxDeviceVK::AdjustPrimarySwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, GraphicsFormat, VkPresentModeKHR, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#05 pc 0x0000000000d96fd8 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (vk::InitializeOrResetSwapChain(ANativeWindow*, int, int, int, int, RefreshRate, bool, bool, int, int, bool, bool, int&, int&, int&)) (BuildId: 5b731334bb985c07)
#06 pc 0x00000000007a3648 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::UpdateVulkanPrimarySwapChain()) (BuildId: 5b731334bb985c07)
#07 pc 0x00000000007a3e9c /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::Update(bool)) (BuildId: 5b731334bb985c07)
#08 pc 0x00000000007a3c70 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (AndroidDisplayManagerVulkan::AndroidDisplayManagerVulkan(ANativeWindow*)) (BuildId: 5b731334bb985c07)
#09 pc 0x00000000007a8c68 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (AndroidDisplayManager::Startup(AndroidGraphics::AndroidGraphicsApi, ANativeWindow*)) (BuildId: 5b731334bb985c07)
#10 pc 0x000000000079eb68 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (AndroidGraphics::Startup()) (BuildId: 5b731334bb985c07)
#11 pc 0x00000000007ba8bc /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (UnityInitApplication()) (BuildId: 5b731334bb985c07)
#12 pc 0x00000000007bb46c /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (UnityPlayerLoop()) (BuildId: 5b731334bb985c07)
#13 pc 0x00000000007bc5f8 /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: 5b731334bb985c07)
#14 pc 0x0000000000396d20 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (art_jni_trampoline+112)
#15 pc 0x000000000023f39c /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/oat/arm64/base.odex (com.unity3d.player.z0.handleMessage+956)
#16 pc 0x0000000000a9979c /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Handler.dispatchMessage+140)
#17 pc 0x0000000000a9d428 /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Looper.loopOnce+1048)
#18 pc 0x0000000000a9cf5c /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (android.os.Looper.loop+1132)
#19 pc 0x00000000002367ec /data/app/~~PsIIAUCNZ37jLWg9JWuIAg==/com.TrinityGames.AntSim-lYrhItpAc0FiR3cub5caig==/oat/arm64/base.odex (com.unity3d.player.B0.run+492)
#20 pc 0x0000000000362774 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612)
#21 pc 0x000000000034def0 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+132)
#22 pc 0x0000000000943e28 /apex/com.android.art/lib64/libart.so (art::detail::ShortyTraits<(char)86>::Type art::ArtMethod::InvokeInstance<(char)86>(art::Thread*, art::ObjPtr<art::mirror::Object>, art::detail::ShortyTraits<>::Type...)+60)
#23 pc 0x000000000063ebd4 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1344)
#24 pc 0x00000000000fbbcc /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+204)
#25 pc 0x000000000008e670 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
Any guidance on resolving this issue or insights into a possible patch would be appreciated. Thank you!




