I’m making a small PS1 style game to learn unity as this is my 1st project on this app. I chose the in built 3D renderer and then on top of that I added a ps1 render pipeline which should probably work.
This is the one I used: GitHub - pastasfuture/com.hauntedpsx.render-pipelines.psx: A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
After changing every material’s shader to PSX, everything is perfect and visible on unity
However even when selecting all the scenes in the build settings, the .exe file only shows this screen
I’ve been searching for quite some time now and cannot seem to find a solution. If anyone had a similar problem or knew a solution it would be wonderful! Thank you!
