Hi,
I make animation in Blender and for five hours I’m trying to import it into unity but with no luck.
In Blender animation look normal but in Unity it looks like bones are rotating weirdly.
Blender: Imgur: The magic of the Internet
Unity: Imgur: The magic of the Internet
I tried to apply scale and rotation, I tried to rotate it by -90 degrees in X axis. I have every bone in rig assigned. In animation type when I choose Generic it looks good but in Humanoid it looks like in picture.
Thank you for any help.