We’ve got a fairly tricky game to name… or least… it seems to be hard to choose a name that accurately captures the nature of our game as well as the audience’s imagination…
After asking around there seems to be two fields of thought for naming IOS games:
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Make the name clear as to what to do and sound immediately fun. Like “Crayon Physics” or “Ragdoll Blaster” or “Cut the Rope” (I guess). The logic behind this is that the App Store users don’t really trust names but are looking for a certain type of game and that theme-wise App Store users are quite conservative (hence all the bizarrely successful “Doodle-clones” trend).
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Choose a name that sounds really cool to your audience. People who prefer this naming method prefer names like “Sword and Sworcery” or “OMG ninjas” or “The Curse of Monkey Island” (I guess). This is probably a better way to target the game’s core audience and exclude potential bad reviews. Plus a cool memorable name could allow the game to spread by word of mouth better.
Nonetheless we are stuck. We’ve got a rail-based slicing game about first causing (through a freak vending machine experiment), and then averting, an unholy alien invasion from another dimension.
Here are some of the names we’ve been battling over…
“Tentacle Holocaust”
“Critical Existence Failure”
“We Come in Pieces”
“Divided They Shall Fall”
“Of Vending Machines and Super Science”
“Slice Fight!”
“Slice Crisis”
“If it bleeds…”
“Limb from Limb”
“Buckets of Blood Pouring out of Peoples’ Heads”
“How I learned to accept conformity and live with tentacles”
“Dark Place”
…any advice or suggestion would be hugely appreciated…
(my previous game I named “Pocket RPG” which seemed to work very well, but I don’t really want to name every game I work on after its genre)