What is the best approach towards creating grenade launcher physics?

I want the trajectory to be consistent in terms of both initial force and bounce like the one shown in the video. Should I code the physics using something or would built in physics do the job? Skip to 2:57 for the physics demonstration.

I would start with using the physics system.

Standard physics is so much less work that trying standard physics and changing only if you can’t satisfy your needs is probably worth it. And for comparison, you should have a standard version anyway if you build a custom one.

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The video looks like standard rigidbody physics to me. Any rigidbody physics engine -like Unity’s built in one- will do a great job at this since it’s a really simple simulation: ballistic trajectory and collision w/restitution (bounce).

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