What is the maximum resolution of 360 videos that unity can run well?

I create a VR project play video 360 and build for window (.exe). What is the maximum resolution of 360 videos that unity can run well?

Connected with our 360 Video devs, and wanted to pass along their insight:

It depends on the platform. Generally, 4K should work everywhere, though it’s hard to guarantee, especially on the whole range of Android devices out there. The max resolution is independent of the video being 360 though; it’s purely a function of device capabilities. On Windows PCs with a discrete GPU, you’ll possibly get to 6K or even 8K, if the GPU vendor supplies a capable H.264/H.265 implementation, but you can see this is a slippery slope since the author cannot know this in advance.

Note also that you can use webm files with the vp8 codec, in which case the resolution limit is much higher (in theory: 16384x16384). On desktops, this will use software decoding, so there won’t be any sensitivity to GPU (but there will be higher CPU usage of course).