We have a 3D mobile driving game that started off as 20 levels and one “area” to drive in, and is now 260-levels comprising multiple maps to select from.
The project is about 8GB in size (Assets folder), comprising PSDs / 3DS meshes, scripts and PNGs ; a typical game project.
A build takes about 20 minutes on a Macbook Pro (specs :
Apple MacBook Pro MF840HN/A 13-inch Laptop (Core i5/8GB/256GB SSD/ OS X Yosemite/Intel Iris Graphics 6100)
Does anyone have recommendations on how to improve build times, both on the Unity end of things, and with XCode ?
What performance benefit can we expect by investing in more RAM and / or better CPUs ?
How can we get build times (Unity to running app on iOS device), down to 5 minutes?