EDIT: Sorry, can a mod please move this to he iOS forum? I stupidly posted in the wrong one - I guess that’s what 2.5h build of your first-ever App Store submission can do to one’s sanity!
Hi all -
I develop on PC, then export an iOS build which I then compile in Xcode, archive, and finally upload. I do not use Cloud Build.
My usual build times are as follows:
Preparing the iOS build on PC: 1 min
Archiving: 20 - 25 min
1st half of compilation (until it gets the option screen where you select whether to include BitCode): 40 - 6 min
2nd half of compilation (which ends with exporting the IPA file): 20 - 25 min
Total build time: 80 - 110 minutes
I use a Mac Mini, and my project isn’t exactly complex - it’s a fairly simple incremental clicker game, clocking in at about 70mb of assets, no 2D or physics. Most of my time is spent looking at the “Fetching App Store Configuration” screen in Xcode.
Are these build normal on Mac for a project of this scope? I’m wondering whether this is a hardware issue (after all, a Mac Mini is a potato, and I think mine is even running 4GB RAM!) and whether getting a high-end MBP would significantly improve the issue.
I bought my Mac Mini this year, but seeing as it hasn’t been refreshed since 2014, the model is quite old. I also opted for the cheapest model (1.4Ghz CPU, 4GB RAM, and an HDD drive). In general, this consistently leads to even regular, non-Xcode applications running extremely sluggishly (Chrone can take 10-15s seconds to open from start-up, Xcode’s open time approaches 60 seconds, and almost every mouse click result in that multi-colored spinning circle appearing for 3-4 seconds).
Compared to the 2011 iMac, RAM is the same (unless you configured it for more) but the iMac’s CPU is 2.5-2.7. I’m starting to wonder whether the build speeds I’m seeing are down to my hardware.