Okay so I decided yesterday I wanted to start learning how to build 3D Games so my friend recommends Unity3d so I downloaded and installed it, found a tutorial by the TornadoTwins on youtube and started following their tutorial to make a new scene using the project fabs from the Island Demo. Well anyways so I started following it, I made a new scene, took a cube and modified it into a flat landmass to walk on, put some light in and threw in a character prefab so that i’d be able to walk around on it…
Problem is when I press play to view what i’ve done to kinda test the game like they do, I can see everything i’ve done matches for the start of the tutorial which seems fine and all except the fact that the game is super blurry!!! Why is that? Is it the light or what am I missing? How can I fix it so it’s not so dang blurry? Or is it blurry because everything is grey? But that doesn’t make sense or does it unblur when you colorize your terrain? Please help me someone! I don’t want to make a game that is going to turn out blurry…that’d be pointless to continue with something like that!
normally tis not blurry unless you use the iphone remote, that is just like that cause its a compressed image sent to the iphone, the real build on the device will look quite like the editor preview
Well the tutorial I was following just has us creating a new scene within the island demo with the same project etc although I didn’t physically see the island anywhere else. As far as the blur shader?
I have directx 10 on a windows 7 64bit system. My PC is very new so it’s high-end.
I also tried doing the whole thing as a new project with the same issue. Tried doing everything on the side of the Island Demo…same issue again…
I’ve been playing other high-end games and have no problems or blurriness so why is this problem coming up? Is it unity itself? Is there a way to fix it or should I just make my own fabs or something or?
Blurring the scene takes a specific effect to accomplish; it’s not something that can just randomly happen. You’re using a camera that has some kind of blur component added to it.
Thanks Eric, you were right…I decided to take a closer look at the Character Prefab Specifications and I found a blurring script attached to it. I don’t quite understand the point nor it’s purpose but anyways, I turned it off and now the game is clear.