Hi Graphics Team! Our team is working on a 2D game, using the 2D Renderer. We are looking into upgrading to Unity 6, but we’re facing issues regarding animation of material properties.
At the moment (2022.3), to animate material properties (e.g. During its charge-attack, the character briefly shines), we animate Material Property Blocks.
From my understanding, the new SRP batcher works in a different way and Material Property Blocks are no longer the way to go. How do you recommend we animate our material properties in Unity 6? We considered writing custom scripts to interface “AnimationClip → Material property”, but this gives no feedback to the animator during the creation of the animation.
NB: Using MaterialPropertyBlocks currently breaks 2D rendering in Unity 6 (issue). I don’t know if this is a bug or an unsupported feature, but an alternative would be very important for us to migrate to Unity 6.
