What's wrong with Realtime lights?

Hello,

Project set up in URP forward rendering.

I’m learning on a scene that has multiple rooms and I noticed that the few lights that are set to real-time (Types: spot light and point light) do get turned ON and OFF depending on the camera position and orientation. Please, check this quick video:

What’s the reason for that? I’m aware that URP has a limit of 8 lights per object. But, there are no rooms with more than 4 lights sources (spot light). In fact, most of the spot lights sources are set to Mixed Lights, and light is baked (Mode: Substractive). But, I’d like to add some more realtime light on top of the baked light.

Any help please?

Kind regards,

try setting the additional light / per object Limt to higher that 5 as the main dir light may count as one also

There is no main directional light in the scene because those are interiors.

Already set to 8 - check the joined screenshot

7720258--968812--Capture.PNG

Is it caused by some kind of Occlusion Culling?:eyes: