Hello. I’ve made a joystick for my first person mobile game, but whenever i touch it or if i touch the jump and sprint buttons, the camera moves too, making it impossible to play.
How do i make a dead zone on the joystick and buttons area so these areas won’t move the camera?
This is the script that moves the camera with mouse or touch inputs:
using UnityEngine;
public class FirstPersonLook : MonoBehaviour
{
[SerializeField]
Transform character;
public float sensitivity = 2;
public float smoothing = 1.5f;
Vector2 velocity;
Vector2 frameVelocity;
void Reset()
{
// Get the character from the FirstPersonMovement in parents.
character = GetComponentInParent<FirstPersonMovement>().transform;
}
void Start()
{
// Lock the mouse cursor to the game screen.
//Cursor.lockState = CursorLockMode.Locked;
}
void Update()
{
// Get smooth velocity.
Vector2 mouseDelta = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
Vector2 rawFrameVelocity = Vector2.Scale(mouseDelta, Vector2.one * sensitivity);
frameVelocity = Vector2.Lerp(frameVelocity, rawFrameVelocity, 1 / smoothing);
velocity += frameVelocity;
velocity.y = Mathf.Clamp(velocity.y, -90, 90);
// Rotate camera up-down and controller left-right from velocity.
transform.localRotation = Quaternion.AngleAxis(-velocity.y, Vector3.right);
character.localRotation = Quaternion.AngleAxis(velocity.x, Vector3.up);
}
}