Why do new project still automatically run with the built-in renderer and not with URP?

As far as I know, the built-in renderer is not in development anymore and can probably soon be seen as legacy.
The Unity team has stated that more work can be done on URP/HDRP if more people just use the URP/HDRP and they also recommend it over built-in.
Then why if someone makes a new project (even in the 2022 beta), you still get the built-in renderer if you select 3D (which most new devs will do, since they don’t know about the term URP yet).

a few reasons.

if you want to build for hardware that doesn’t support urp or hdrp. you have assets that don’t work with other pipelines.

more details here

don’t worry, unity team doesn’t stop working on the newest pipelines because people keep using the old ones. they do this to remain competitive in the game engine market.

your assumptions are wrong. don’t know where you heard about this idea of unity not working on the urp/hdrp because of the standard pipeline.

and don’t worry about new users, everyone needs to learn from some place and I don’t recommend anyone to mess with hdrp if they have no idea about the standard pipeline. is best to learn from simple stable grounds instead of messing with advanced stuff as the render pipelines.

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Link?

Just because it’s became a legacy, it doesnt mean it will be deprecated.
Also, it’s become default because it’s a built-in, URP and HDRP are, and should always be, an option

Unity always favors those who do know what they are doing. Doesn’t matter what is the default. People who know what they are doing will know what to choose, the rest should learn how to use the tool.

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It was in a forum post from one of the members of the unity team, probably not able to find it easily

Thanks for this answer!