I think it’s just that the “object” used by shadergraph to render the nodes preview doesn’t have other UVs than UV0.
The best way to check what’s happening with UV1-UV7 is to display the shader on a mesh, either in the scene view or by selecting a custom mesh in the shadergraph 3D preview.
If you still consider this as a bug you can make a bug report with the bug report tool in the help menu.
When creating a Shader Graph, it makes no sense to require assigning it to a specific object first.
I created the Shader Graph in an empty project and only added a Tiling And Offset node.
In previous Unity versions, changing the UV channel (UV0, UV1, UV2, etc.) in the Tiling And Offset node always showed the colored gradient preview (red / yellow / green) correctly.
However, in Unity 6.5, only UV0 shows the gradient preview.
All other UV channels (UV1–UV7) appear completely black in the node preview.
Is there any way to make the Tiling And Offset node preview display UV channels other than UV0 correctly in Unity 6.5?
Unity 6.3 On Mac URP and im having the same issue + another article that showed someone having the same issue, Dont know how to connect the UV now to Particle Systems so I gotta find a way around the whole thing but I hope Unity fixes this and please ping when they have come with a solution :3
Hi, I also got this problem on Unity version 6000.3.6f1, and I couldn’t use custom data for the particle effect because the other UV channel is not working properly so basically custom data is not doing anything