If I set the players fingers to be the transform point of origin it does appear (albeit at the wrong angle). But if I add an empty game object as a child of my player and try to shoot the ray from there, nothing shows. Could it be scaling issue? The model I used has its rig at 100 scale. (I got it online somewhere so not sure how it was exported).
I did try setting the ray length to like 500 but still nothing showed. Also tried setting so it excluded the player via layer cuz I thought it was hitting some collider.
Are you sure you’re actually calling the code? Is there an if-statement that could be failing anywhere, preventing you from raycasting in the first place?
Quite positive. Cuz when I place it on the fingers, it does draw the line. When I place it anywhere else, I see no line. I will double check the code. But here is the code so you can see yourself.