Why does not heightmap texture can be offset/tiled while using it for tesselation ?

Why does not heightmap texture can be offset/tiled while using it for tesselation ?

Sure as hell it can be tiled.

Why didn’t you use search function to prevent this thread ended up empty making an answer harder to find in the future?
http://forum.unity3d.com/threads/173266-tessellation-tiling
I just looked “Tessalation Tiling Unity” to get the result :wink:
It should and I hope it will fix your problem :slight_smile:

Thanks, what about offseting ?