Hello all. So i’ve got an issue where the last item added to the list seems to overwrite all spots within the list…
Cant get my head around it…
So this is what i got.
public class ListOfDistances
{
public float _distance;
public int _distanceIndx;
}
public List<ListOfDistances> listOfDistances = new List<ListOfDistances>();
public ListOfDistances listOfStuff = new ListOfDistances();
void CheckDistance1()
{
int queSpot = 0;
int listLenght = listOfPosition.Count;
myLocation = transform.position;
for (int i = 0; i < listLenght; i++) // create list of distances from current pos
{
listOfDistances.Add(listOfStuff);
float tempDistance = Vector3.Distance(myLocation, listOfPosition[i]);
listOfDistances[i]._distance = tempDistance;
listOfDistances[i]._distanceIndx = i;
Debug.Log("listOfDistances._distance; " + listOfDistances[i]._distance + ", listOfDistances._distanceIndx; " + listOfDistances[i]._distanceIndx);
}
Debug.Log("listOfDistances[0]._distance; " + listOfDistances[0]._distance + ", listOfDistances[0]._distanceIndx; " + listOfDistances[0]._distanceIndx);
Debug.Log("listOfDistances[1]._distance; " + listOfDistances[1]._distance + ", listOfDistances[1]._distanceIndx; " + listOfDistances[1]._distanceIndx);
Debug.Log("listOfDistances[2]._distance; " + listOfDistances[2]._distance + ", listOfDistances[2]._distanceIndx; " + listOfDistances[2]._distanceIndx);
Debug.Log("listOfDistances[3]._distance; " + listOfDistances[3]._distance + ", listOfDistances[3]._distanceIndx; " + listOfDistances[i]._distanceIndx);
queSpot = listOfDistances.Capacity;
Debug.Log("listOfDistances.Capacity " + listOfDistances.Capacity);
}
Seems like i do add information to the list, and the list is expanding with the information, but doesnt hold anything but the last input in all positions…

