Why my game does not work smoothly on mobile devices?

My game running smooth(500-600fps) on Unity but when i take build and test on Android the game does not running.Fps drop and lagging is too much.I can not read Profiler values to detect the problem.



What do you expect someone answer you? “game does not working” . I think you will fix it if you make it working.

Actually i was asking for “Can someone anlyze my profiler values?”

You can try this. One screen wiith no values rly dont help.
https://learn.unity.com/tutorial/diagnosing-performance-problems#5c7f8528edbc2a002053b597

If you have an issue on your Android device and none in the Editor, then profiling your Editor will likely not help you find it. The tutorial above is a good place to start and the Profiler Documentation should also help getting you started, including how to make a development build for Android, attach the Profiler to it and measure the performance on the device.

Once you have that data, the section on Common Profiler Markers will likely come in handy. I expect Rendering or GPU will be your bottleneck, based on the 152 Batches from the stats view, you you’ll likely want to look at the CPU Timeline View and then continue from that tutorial above to one about optimizing graphics in Unity (don’t have the link handy but should be easy to search for on the learn page).

I removed OPENGLE3 and install VULCAN and problem fixed.Thank you.