TextMesh appears to fu*k-up material.
I’d like to have text used as decal, beeing hidden by objects in front and darken at night and lighten in the sunlight…
Textmeshpro has it’s own set of shaders. You can use the text texture to add it to a custom material ((un)lit shader graph with alpha clip), but it will look a bit worse. You could try doing this in a decal shader graph as well and see if it works. Did you already try it?
Calm down, this is a community forum, so almost everyone here helps eachother for free
I know it and i’m calm
I didn’t use TMP yet as textmesh is just perfect to me except for shaders…
I’ll give TMP a try…
I suspect textmesh not to provide normals to the shader…
Coming here with some more info.
Legacy textmesh is bugged and faces come to shader flipped. This is simply why characters won’t react to any light.
Normals just have to be flipped.
Using this shader works like a charm: