Wierd looking lightmap with pattern

I am new to Unity, and this problem might probably be an easy one to answer for you guys. I have created a room in cinema4D. I imported it in Unity and aded lightning, reflection probes and lightning probes. When I bake everything I get this really wierd pattern on my lightmap! Also, the cealing is not showing?!

Please tell me what to supply for you to understand :slight_smile: my question better!

Any idea?

/Andy

If you can post your model, that would be great, that looks like really nasty Z-fighting.
And Z-fighting generally only happens on meshes with polygons too close to each other.

If you have walls with two polygons each facing away from each other, thicken them a tiny bit, and try again.

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Check “Generate Lightmap UVs” Unity - Manual: Model tab

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Thanks! it did fix it, I just had to delete the old lightmaps, then enabled “generate Lightmaps” for the model!!

Andy

I didn’t even think to ask this, as generally, you should have a UV2 set on your model…
But yea, it is handy to simply check that box if you’re not bothered unwrapping twice.