I am trying to use location services with unity and windows 10, however It doesn’t seem to pick up that my location is enabled in the editor, because “Input.location.isEnabledByUser” is false.
If I build and port to android, it works fine, “Input.location.isEnabledByUser” is true, and my co-ordinates appear.
Anyone else ever run into this probleM?
Why did my question require a moderator to look it over first?? :/
– BumblingWlzard