WINDOWS 10, using Location with unity through PC NOT WORKING

I am trying to use location services with unity and windows 10, however It doesn’t seem to pick up that my location is enabled in the editor, because “Input.location.isEnabledByUser” is false.

If I build and port to android, it works fine, “Input.location.isEnabledByUser” is true, and my co-ordinates appear.

Anyone else ever run into this probleM?

Why did my question require a moderator to look it over first?? :/

1 Answer

1

Input.location

Property for accessing device location (handheld devices only).