Hi there, this is another asset I am working on - ETA is early 2019 (Im just one person after all). I plan to create a game out of this (featuring handcrafted dungeons instead of procedural ones) but I also want to release this little pet project as an asset because it is built with the thought in mind, to be a toolkit to create dungeon crawler style RPGs:
Welcome to the Dungeons!
Create exciting oldschool 3d Dungeon Crawler games without a single line of code using this asset. You will be able to design a first person, single player and single character RPG with gameplay similar to Ultima Underworld, System Shock and other golden Oldies. The faux 3d graphics use Sprites instead of models for monsters and items and allow you to integrate content at the highest pace. Based on my own experiences with Unity3d in the last year, the 3d Dungeon Crawler Toolkit was built around three principles:
Ease - It makes content creation as easy as possible. Every object in the game ranging from Monsters, Items, Traps, Doors and Chests - as well as the Player and Skills is editable via scriptable objects.
Complexity - Comes with a whole battery of features right out of the box. And new features will be added with every major update. I want this asset to be as complete as possible.
Speed - The simplified faux 3d graphic and the powerful scriptable objects allow for rapid content creation. Create an item in a minute, a Monster with multiple attacks in five minutes, add a small dungeon level in one hour or a small dungeon in one weekend.
I would like to update this thread every once in a while in order to explain the core features to you in detail. Furthermore you will be able to vote on upcoming features to give them more priority.
Thanks for reading!
PS: I labelled this asset “Dungeon Crawler” - but wilderness areas are possible as well.
-Weaver
IMPLEMENTED FEATURES UNTIL TODAY:
- Ships with high-quality, open-source graphics (CC0) by Justin Nichol
- Ships with open-source dungeon interior models (CC0)
- Ships with complete PDF documentation (also available online)
- No scripting required, completely driven via Scriptable Objects
- Ships with full source, easy to extend (if you want)
- Multiple Language Support (switchable while playing)
- Ships with Sound & Music System
- Monsters with mulitple Attacks as well as Mana/Ammo
- Stairs/Teleporters
- Desctructible Objects / Containers (optionally trapped and/or lootable)
- Chests (optionally locked, trapped and/or lootable)
- Floor Traps (optionally invisible, disarmable and triggerable by Monsters)
- Status Effects for both Player and Monsters (Buff/Nerf)
- Stamina System (Food Clock)
- Equipment Damage / Equipment Ammo Depletion
- Action Combat system with melee, ranged and magic combat
- Effect system for Magic/Psi/Skills/Items and Projectiles
- Level System with upgradeable Attributes and Skills
- Physical and Elemental Resistances (both Player and Monsters)
FEATURES WORK IN PROGRESS:
- Skill/Magic System
PLANNED POST-RELEASE FEATURES (you can vote on this list):
- Character Creation System
- Quest/Game Progress System
- Save/Load System
- Crafting and Professions
- Ingame Shops
- Animated Traps
- Minimap System / Map System
THINGS THAT MIGHT HAPPEN IN THE FAR FUTURE:
- Alternate Graphics mode that allows to use 3d Models
- Jumping/Climbing/Swimming
- Pets and Hirelings
- Procedural Dungeon Generation (although there are assets available that do the same)
- Ad Integration / Premium System
THINGS THAT ARE VERY UNLIKELY TO HAPPEN:
- Networked Features
- Multiplayer/MMO Capability
- Multi Characters/Party
- Top-Down View (or other)