Hello.
We’re a two-member team and I’d like to introduce you our game - Feudal Alloy. It’s a metroidvania-style action RPG with fishbowl-powered medieval robots.
We’ve been working on the project for a few months. I’d be happy for any feedback.
Hello.
We’re a two-member team and I’d like to introduce you our game - Feudal Alloy. It’s a metroidvania-style action RPG with fishbowl-powered medieval robots.
We’ve been working on the project for a few months. I’d be happy for any feedback.
Nice work. Looks solid and the design should stand out. I’d say you have a little better than the average chance to get some attention with this.
Thanks a lot.
Wow this looks awesome! Those animations look very satisfying. Inspires me to do some animation!
Thank you. I’m glad you like it.
Art and animations look well done. Keep at it - gameplay sells! Don’t rest on the looks.
Thank you. We’re really appreciate that. We try to do our best.
The game looks really great! I’d like to second what GarBenjamin said. Keep upping the game and you definitely have a better than average chance of being noticed out there. The premise is also catchy (what you have on the website).
Thank you very much. We’re gonna publish more and more.
DevLog #3
The Feudal Alloy Steam store page is public Feudal Alloy on Steam
If you like it you can add it to your wishlist now.
Amazing workg !!!
Congratulations! I wish you all the success with this one!
You’ve done great work!
Thank you guys ![]()
DevLog #4
Behind the Scenes - Animating the main character
Only to understand…can you talk about the files resolution ?
For example, an scenario is a large file (like 1024x768 px) or you work with modular images and construct the scene duplicate the images ?
If is possible,share some screens of Unity with the images
We work with modular images and then duplicate them to build scenes. Here’s a screenshot from Unity showing separated objects.
For terrains we use Ferr2D terrain plugin from the asset store. Saves us a lot of time.
Thanks for share, really nice work (and heavy scene layout)