Word Search game implementation inquiry.

Hello All:

I’m having a bit of difficulty deciding how to implement a word search game. Specifically, I’m really stumped as to how to code the grid of letters.

Do I create GameObjects and draw a letter on each via MeshText component (I think)?
Or do I draw numerous GUI Boxes and add text?
Perhaps GUI Labels?
Something much better?

I’ve been looking into this for a while, but I don’t know how to move forward. I really don’t want to attempt coding something in a more complicated way than it has to be.

Any guidance would be much appreciated.

Thank you!

You will probably want a grid of individual gameobjects that represents the cells. Each cell can contain an object with your choice of Text component. That way you can have your cells contain whatever you need. Blocker cells, empty cells, wildcard cells, whatever.

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That sounds exactly like what I was looking for. Thanks!