@worldcreator3d Wow, just wow!! Could not believe that functionality was possible in Unity until I saw the video, excellent work :). Its been a while since I saw something so organized and clear to understand in a new asset.
Can you please let us know the price of the asset (as you mentioned that it was approved so I am assuming that the price has been fixed). Thanks.
It was a hard work and we could have come out a lot earlier (September 2015) but we wanted to create a fully functional product which JUST WORKS as expected and that does its job perfect. World Creator was already well known for its awesome proceduraly terrain generation capabilities but also for its oldschool GUI. The new version gets rid of all problems, introduces new powerful features and using it makes simply just fun because it is incredible fast (you saw that in the video - I will create another one which will show GPU generation then you will see what I mean).
The Standard version will be $89 and the Professional version will be $189 - both will include 100 textures from GameTextures.com, 50 Unity trees, 2 World Creator Terrain filter packs including many terrain filters, 15 grass blades, some noise maps and other stuff. The Professional version will fully support GPU generation and the creation of multiple terrain types on a single map.
We will release more and more filter packs that will contain more sophisticated terrain filters - it will also be possible to develop your own filters using the World Creator SDK and sell them on the store.
We also have a powerful tiling system running which is just awesome and you will not have to regenerate everytime the entire terrain which will speed up things a lot! It is currently in prototype state but we expect it to be ready within the next weeks.
Erosions will follow next (by water and sand) and we are also porting our sedimentation system - last one will be only fully supported in the Professional version of World Creator. There is just so much more that I could write a book
@worldcreator3d Thanks for the detailed reply. Looking forward to future videos :), however for me the video you have shows me a global picture and I am very happy with its features. Thanks also for the prices, it helps with allocating the budget. Any chance of an introductory couple of days sale ?
I am sadā¦I had the video ready to watch after my hike and came home to find a nasty attack on me in another forum. I have wanted World Creator 2 ever since I saw it. Now I am concerned about the professionalism of this company. Soā¦do I spend a lot of money on a product created by a guy who obviously felt the need to go to the forum of another asset store product and attack me, a person who was basically just trying to say that there are many terrain tools and the more in our toolbox the better. My opinions, based on the scanty info about WC 2 at the time were attackedā¦and it seemed as though Nanthrox thought I was attacking his product.
Sadly, that was not true. I was and still am impressed with the product but not with the people involved with promoting it.
Stop and think about the people behind the keyboard. Next time, contact me privately and please do not insult me because of an opinion I gave on another assetsā forum about your product. Be professional.
You have every right to defend your product even in another competitors thread. Just as anyone has the right to have an opinion about your product in another thread.
I think youāve conducted yourself in a professional manner and Iām looking forward to getting my filthy hands on this awesome tool.
Possibly that is true. If his product was actually being attacked.
However, if you read my post, I was actually saying that the two products do have some overlap but also do different things. I said GOOD things about World Creator. The attack was unwarranted because I did not attack World Creator. I simply compared the two based on the information available at the time of the post, which was before this thread was opened and when information about WC 2 was scarce. I was responding to someone worried it was a competitor.
I need something that gives me great erosion. Gaia is very different from WCā¦doesnāt do the same things. My conclusion was that WC would be a great compliment to Gaia, not that one was better than the other. I already use World Machine and in my opinion the two are more similar than Gaia and WC.
Possibly, it was a language thing or Nanthrox just read through my post believing I was attacking so not really getting the gist of the post. I donāt know. All I know is that I was attacked by the guy who is making a product I looked forward to buying for weeks.
To his credit, he did apologize this morning in private. So I accept that apology in public. Good luck with your product.
Please consider if other people care or even want to read about personal issues, everyone (we donāt). Use PM. Donāt reply to this, itās a moderator note.
We have tested on an AMD RADEON R9 M290X (Mac end 2014) and on a NVIDIA GeForce GTX 760 (PC). If you switch to GPU and generate by using the Preview button you get the fastest possible generation even for very large resolutions.
If you generate using the Generate (GPU / CPU) button the terrain is generated on the GPU but texturing and landscape is generated using CPU (as not possible on GPU). However, the data has to be copied back to the CPU and fed into the Unity terrain object which means that the terrain has build internal things (lod levels for each chunk) that takes a little amount of time o course - we cannot do nothing on this as this is Unity terrain internal stuff. But anyways it is really fast even for very large resolutions - far faster than World Creator 1 which took minutes for 8k maps.
Does this work on OSX? Does this include sample scenes for the pictures shown above? I often find it easier to take an existing sample and modify as opposed to recreating the style from the beginning.
Yes, the plugin also runs on the Mac version of Unity (GPU generation is not supported because Unity is not supporting ComputeShaders on the Mac - but they will very soon from which I have read).
We did not include scenes but have some terrain presets included that you can use to start with. It is really really easy to use and propably you will not even need to read the documentation.
We have finished a prototype of our terrain tiling system and we will start to port it to the latest version of World Creator - you will be able to create really huge terrains - the funny thing will be be that you will also be able to create not only squared terrains