Xcode(16.3) project export not working after updating Unity to version 6. It's showing an error related to the missing Frameworks folder

Hello Community
After updating my project to Unity 6, when exporting for iOS, the generated Xcode project is missing the Frameworks folder.
In Xcode Frameworks folder is showing red.

I Tried:

  • Re-exported the project multiple times.

  • Checked Player Settings → iOS settings.

  • Cleaned the Xcode project and re-opened.

  • Tried both “Replace” and “Append” build options.

  • Unity 6000.0.39f1

  • Xcode Version: 16.3

  • Platform: iOS

I am expecting to have Frameworks folder available when I open xcworkspace file in Xcode.

Please help me is there any solution, or this is known issue of Unity.

Please report this as a bug from within the Unity Editor by selecting “Help → Report a Bug…” and attach a reproduction project so our Customer QA team can investigate the issue.

Once you’ve done so, could you please also provide me with the ticket ID (IN-XXXXX)?

@Oyvind_F Yes sure will update you soon.

Did you find time to submit a bug report? I think we’re having the same issue.

  • Unity 6000.0.44f1
  • Xcode Version: 16.3
  • Platform: iOS
  • Btw we’re additionally using Firebase 12.8.0

We’re trying to update our game and this issue is blocking us.

@PandaArcade
Hello, Sorry I didn’t get time to update yet. but I have find out workaround to create build.

You can fix it by following this steps.

  1. Export new project from unity and open xcworkspace file in Xcode.
  2. Rename Frameworks folder with new name (ex. XYZ)
  3. Create new group with name “Frameworks” now you will be able to see this folder same as other folders.
  4. Now move(drag and drop) all files of previous folder (XYZ) to new folder “Frameworks”
  5. Create build.

May this will fix your issue.

Hello I have reported the issue.
CASE IN-99313

CC: @PandaArcade Will update you if I got any editor related fixes from Unity Team.

Hello thanks for posting this.

Our problem was rooted in the fact that we had some old Firebase SDK files in the project after an update.

The Frameworks folder is still red in our Xcode project but we’re able to build now :slightly_smiling_face:

@ HitPlayz

Thanks to you, I was able to solve the issue as well.

It also occurs in 2022.3.62f2.

Thank you!

Hello,
Good to know that you able to fix the issue. I have got email from Unity Team for resolution.

All fixes for this bug report have been resolved and closed.

Summary:

Branch:6000.2.X
Resolution: Fixed
Fix Versions: 6000.2.1f1
Resolution Notes:

Branch:6000.0.X
Resolution: Fixed
Fix Versions: 6000.0.56f1
Resolution Notes:

Branch:2022.3.X
Resolution: Fixed
Fix Versions: 2022.3.66f1
Resolution Notes:

Branch:6000.1.X
Resolution: Fixed
Fix Versions: 6000.1.16f1
Resolution Notes:

Branch:6000.3.X
Resolution: Fixed
Fix Versions: 6000.3.0a4
Resolution Notes: Fixed

Thank You
@Oyvind_F (Unity Team)

For some reason, this issue has been happening for me on Unity 2022.3.62f3 which is the newest one I can use for not being Enterprise. The workaround described solves the “creating a local build” issue. However, I still have a “The bundle … contains disallowed file Frameworks” error shown. Is there a workaround for this as well, so I don’t need to change Unity major version right now?