So I’m working on a 2d platformer, and I’ve been doing some really basic paper doll style animations in Blender - just a few UV textured planes connected to an armature. When I import to Unity it seems to be getting all the keyframes, but for some reason when I run the actual animations they’re stuttering noticeably. Is this a blender thing? a unity thing? or is it possible i’m just doing something stupid?
Well if anyone is incredibly bored and in need of something to do, here’s one of the files in question.
Just same very simple keyframing that looks fine Blender, but gets all jumpy when moved to Unity. Thanks in advance for any advice.
128994–4808–$dragon_849.blend (1.48 MB)