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[Feature Request] HDRP Dynamic Resolution should optionally reduce RenderTexture resolutions to save VRAM
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4
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39
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October 17, 2026
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Several errors that idk how to fix
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5
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32
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October 16, 2026
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[WIP] RewardLab: replay duplicate and late rewarded-ad callbacks in Unity
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0
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72
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October 17, 2026
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Gameobject.Setactive() affects all gameobject and not one
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3
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41
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October 17, 2026
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Is this really better than having it read the value every frame?
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3
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36
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October 17, 2026
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[RELEASED] SuperHull: Precise Concave Mesh Collider
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0
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11
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October 17, 2026
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Am I using CoreCLR wrong?
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2
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30
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October 17, 2026
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(open-source) uBasic scripting language for Unity
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1
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14
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October 17, 2026
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[FOR HIRE] Unity Game Developer | Gameplay Programming & Mobile Optimization Hi everyone! I’m an indie Unity developer working under 01 Theory, looki
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0
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39
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October 16, 2026
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docs.unity3d.com/Manual vs docs.unity.com/en-us/engine?
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1
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14
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October 17, 2026
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Unity Diagnostics now enabled by default?
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0
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15
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October 16, 2026
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24 Free Sound Effects Packs for Game Developers
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2
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11
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October 17, 2026
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Shaders break and read-only Asset Database errors occur in a Virtual Player when switching the active Build Profile platform while it is open (#25366)
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0
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13
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October 16, 2026
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Feature Request: Opt-In Non-Blocking Background Saving for GameObject / MonoBehaviour
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0
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12
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October 17, 2026
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[For Hire] Lead Unity Developer | Multiplayer (Netcode/Fusion/GameLift), Clean Architecture, Mobile Optimization
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0
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9
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October 16, 2026
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