Multiplayer & Networking


Friends Discuss friend lists, presence, and social connectivity features. Transport Discuss low-level networking transport, protocols, and packet reliability. Multiplayer & Networking Product Updates Official Multiplayer & Networking updates: new releases and patch notes. Matchmaker Discuss matchmaking queues and skill-based matching with Matchmaker. Distributed Authority Discuss Distributed Authority networking and dynamic object ownership transfer. Netcode for GameObjects Discuss GameObject-based multiplayer networking and network variables. Lobby Discuss creating and managing game lobbies with Unity’s Lobby service. Relay Discuss NAT traversal and peer connectivity with Unity’s Relay service. Netcode for Entities Discuss ECS-based multiplayer networking and ghost synchronization.
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