Multiplayer & Networking


Friends Discuss friend lists, presence, and social connectivity features. Distributed Authority Discuss Distributed Authority networking and dynamic object ownership transfer. Netcode for GameObjects Discuss GameObject-based multiplayer networking and network variables. Relay Discuss NAT traversal and peer connectivity with Unity’s Relay service. Matchmaker Discuss matchmaking queues and skill-based matching with Matchmaker. Multiplayer & Networking Product Updates Official Multiplayer & Networking updates: new releases and patch notes. Transport Discuss low-level networking transport, protocols, and packet reliability. Lobby Discuss creating and managing game lobbies with Unity’s Lobby service. Netcode for Entities Discuss ECS-based multiplayer networking and ghost synchronization.
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