2019.3.0a7 - New UI accessibility issue, font rendering & colors are low contrast

@EvOne I’m curious, what do you mean “it’s better in a12”? The package manager looks exactly as in my screenshots above there.
EDIT: refresh icon was actually fixed but download/up to date buttons still look too similar.

I had no problems with the package manager, because there is practically nothing to read in it, unlike the console, the inspector. But the functionality in it is also significantly improved. And the speed of updating the list of the packages in comparison with 2019.2 -has increased many times (but this is generally 2019.3 alpha, not only 12)

All of which I wrote “better” - in my post above, and on the screeshot.
here (#12)
But in the 12th alpha, personally I - see serious improvements,
And the “sand in the eyes" - disappeared. Therefore i am really happy now! :smile:

It is unfortunate that your issues have not yet been fixed… But it only Alpha… -I believe - everything will be fine :slight_smile:

Google-translate, sorry

This is all great feedback. My apologies for not replying sooner. I did not get further notifications from this thread and only happed to see the new activity when I returned to review your previous comment. I will take a look now. Thanks for your patience!

  1. It is an easy fix. Thanks for pointing it out and sorry we missed it.
  2. and 3. The toolbars have operated this way for awhile. I agree a better pattern is needed so that toolbars can resize in a usable, more responsive way. It is not part of theming specifically but I will pass along this feedback. I think a holistic solution is needed and that takes more time. Do you see any regression here related to theming from 19.2 to the Beta?
  3. Can you explain what you are experiencing and your setup (OS, etc)? I can’t reproduce on my end.

Keep an eye out for the next Beta. I included several incremental contrast related fixes in the personal theme to bugs logged from surveys, forums (thanks!), and other user comments. There are improvements to label text and toolbar selection, etc.

Wow! Beta! Yes! :smile: I look forward to…

Almost all of this list has already been fixed in alpha12
Above, I already wrote about this and thanked the development team! :slight_smile:
And what is not fixed is no longer a bug, this is about the “Stats” button :slight_smile:
What you wrote about the need for a more general solution for toolbars -is wonderful, the main thing -is that developers improve the interface even in small things.
And for me at this time this is quite enough :slight_smile:

Regarding point 4 - in the 12th alpha this behavior is also no longer there,
and .0a11 I have already uninstalled.
There such a situation was not only with these two panels, but with almost every panel border, sorry I did not make a video :frowning:
Now in .0a12 - everything is already fine :slight_smile:
But if it is important, I can reinstall the 11th and shoot the video.

I think the issue in #4 was fixed. So no need to regress your version to take a video. Thanks again :).

Glad you like the Alpha12 update. We still have a few small fixes coming in here and there so stay tuned for even more improvements.

No sleep 'til 19.3 :)!

Another example of issues with the new contrast.

Tasks to do with this (count the seconds until you get it done):

  • Find the shader file!
  • Count the scripts in this folder!

If you squint your eyes all you see is basically a white vertical bar on the right side. The icons are meaningless and useless. Jumping between different projects on 2019.2 and 2019.3, I feel soooo much slower on 2019.3 due to UI issues alone. It takes ages to find stuff, because I actually have to read all texts instead of visually pre-filtering what I’m looking for based on the Icons (hint: that’s what Icons are for - to differentiate).

2019.2 -----> 2019.3

EDIT: Just to clarify, I’m not saying the Icons on the left are good. They are inconsistent and have just “grown” over time. A redesign is over-due, but the stuff on the right has been designed for the sake of designing (aka everything looks nice and clean when put side to side in an Illustrator document) but seemingly without much accessibility and usability in mind.

@maryllu tagging you here so you’re not missing the posts again :slight_smile:

Color variations on icons are making them easier to find quickly, Im all for consistency but with variation in color.

Hilarious, could have just said the new gui was a total fail on contrast, style aesthetics and layout issues just from looking at various parts of it.

Anyway already been banned for a month for posting a thread about the FAIL gui of 2019.3 over here Unity why have you made your entire gui look like garbage now? - Unity Engine - Unity Discussions

Subject still relevant as I don’t see any improvements on this fugly flat ui.

In 2019.3.0b1, drop-down menus with “checkbox items” don’t seem to be consistent, for example:

4902038--474212--upload_2019-8-27_17-47-48.png

4902038--474215--upload_2019-8-27_17-48-5.png

4902038--474221--upload_2019-8-27_17-51-40.png

In 2019.3.0b1, pressing PLAY causes the play button to become gray-in-gray for the time the editor waits for the game to switch to playmode:

4902050--474224--upload_2019-8-27_17-54-57.png

I has awakened :slight_smile:
Beta1 -Cool! :slight_smile:
at first glance … I see something strange :slight_smile:
Should icons behave like this? -This can go on infinite, because the new state is not saved

4906214--474893--2019.3.0beta1_01.gif

Sorry, but here’s another example. That double white quad on the icon (Animator Controller I guess?) makes this super confusing to look at.

4908167--475088--upload_2019-8-28_22-33-10.png

super bright folder icons…?

new
4910975--475412--upload_2019-8-29_17-13-24.png

old
4910975--475415--upload_2019-8-29_17-13-47.png

For some reason this makes it much harder for me to read the folder name, as the bright icons attract all the attention.

the whole thing is just ugly and difficult to use… if you even want to use tbh… bunch of boring flat icons with no style or substance to them… the worse part of this gui is the coloring layout and sizing of so many areas that is just a total regression.

Same game again! Find the one thing that is a different type of object - count the seconds!

Isn’t that kinda funny? I posted this on the 26th, and 3 days later Unity posts this image on the blog as proof for how great the new Icons are :slight_smile:

4916297--476090--upload_2019-8-31_0-28-5.png

Link to blog-post in question:
https://blogs.unity3d.com/2019/08/29/evolving-the-unity-editor-ux/

(Case 1180710) Foldout icon cut off
Screenshot 4917074--476195--screenshot.png