Some letters are cut off in the Inspector name field, please see image below.
(Case 1187688) 2019.3: Editor UI: Letters cut off in Inspector
Screenshot

Some letters are cut off in the Inspector name field, please see image below.
(Case 1187688) 2019.3: Editor UI: Letters cut off in Inspector
Screenshot

Disabled sliders appear in a cyan like color and attract a lot of attention due to the color.
(Case 1187690) 2019.3: Editor UI: Disabled slider appears in cyan like color
Screenshot 
Numbers in the Script Execution Order are cut off.
Screenshot 
(Case 1187691) 2019.3: Editor UI: Script Execution Order, numbers are cut off text
A big issue for me is lacking button feedback. It’s difficult for me to distinguish what a button is and what’s just a text on a panel.
(Case 1187383) 2019.3: Editor UI Button Feedback
I believe the problem for this being the lack of any 3d’ish look to a regular button, like other UI controls like a drop-down has. A button kinda looks like a “HelpBox” from the old UI.

Code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class TestCode : EditorWindow
{
[MenuItem("BugReport/Open Window")]
static void DoMenuItem()
{
var wnd = GetWindow<TestCode>();
wnd.Show();
}
void OnGUI()
{
GUILayout.Space(16);
if (GUILayout.Button("Button"))
{
Debug.Log("Button");
}
GUILayout.Space(16);
if (GUILayout.Button("miniButton", EditorStyles.miniButton))
{
Debug.Log("miniButton");
}
GUILayout.Space(16);
if (GUILayout.Button("toolbarButton", EditorStyles.toolbarButton))
{
Debug.Log("toolbarButton");
}
}
}
The miniButton does have that tiny 3d’ish look to it, but not have any feedback when the button is pressed.
Here is a video that compares buttons in 2018.4 and 2019.3. The video does not include a mouse pointer, so that makes it a little extra magic when buttons trigger that have no feedback ![]()

Statistics window has only top rounded edges, it would be more consistent to have all edges rounded or all edges square.
I think you could also remove the “Statistics” headline, as it’s pretty obvious that these are stats. This would make the overlay a bit smaller. I would also remove the empty space at the bottom, which would make the overlay even smaller.
The fix for this has landed in b6.
This was identified as a duplicate of this (active) issue: https://issuetracker.unity3d.com/product/unity/issues/guid/1182109/
Good catch. Unfortunately this isn’t new. We hope to document best practices for this at hig.unity.com in the near future and fix in 2020 (however this is not guaranteed). Thanks!
I think this has been fixed. Please let me know if you are still having issues. Thanks!
In 2020.1.0a5 The bold texts still look “Blurry” and the contrast between text and the background is too low.
Couldn’t you just use the backgrounds, colors, fonts, text sizes from 2019.2 and just use new fonts and flat style?
The text in 2020.1.0 and 2019.3 is still looking blurry and the background color is bad.
The older one was very suitable, due to the fact the contrast between the text and the background was good.
One more case of cutoff text:
the bottom parameter is called “maxgoal_distance”. Both underscore and g are gone in the new UI. Note that this is a text input field, so a user will have to actually remember/double check what is in there (could be “maxooal distance” or “maxgoal distance” or even “maxgoal_distance_”).

@maryllu thanks for sharing the hig link, haven’t seen that before. Are you open to receiving feedback about the principles laid out on that page so far? A lot of issues seen in this very thread here might stem from the fact that there are quite some missing infos / principles on that page, for example for creating icons for a productivity software (which is very different from creating icons for, say, a website).
YES. We would love all feedback you have on the hig.unity.com. We are working on adding more now and figuring out what is the most useful for users is obviously important. I will share the link to you post with the team involved in that effort. ![]()
Thanks. I am collecting feedback on this. Can you tell me:
Thanks in advance! I have been trying to repro on my test1920x1080 PC laptop and a few terrible monitors as well as 4K and I can’t quite get it to look like what you are reporting.
Hey, for those of you who brought up contrast issues. They go back a few months and as noted about half way in the thread we fixed a ton of the issues you all helped to report here (yay). If you feel so able, can you get the latest 2020.1.0a7 and let me know if there is anything that is still a major issue.
Sorry in advance for not being able to fix some of the existing UX issues in the Console window at this time but the comments help me to get them prioritized for you. So keep those coming ;).
I wonder why there is a difference between font size in the project panel, the right side fonts are larger than the left side ( 2020.1a7 Mac )

@maryllu
I’ve just updated Unity to 2020.1.0a7.
I still vote for changing the background color of the section where directories are listed to the previous color (2019.2), but it’s a detail.
The most important thing is y’all solved a problem with the majority of texts and fonts, but bold texts are still looking blurry.
Just take a look at this:
@maryllu about the font bluriness, there’s a couple of zoomed in examples in this thread (like [this]( 2019.3.0a7 - New UI accessibility issue, font rendering & colors are low contrast page-2#post-4946405) and what WaxerPL has been posting). Basically hinting seems to be broken on the specific font size for both regular and bold, might be a side effect of bumping the font size by 1. Happens on all devices (and I tested it on a lot of Windows devices, all kinds of resolutions).
(Just as note, will those 2020.1 fixes be backported? 2019.3 will the be the first release in the new design, right?)
But… I wrote this almost a month ago… ![]()
Since then I have already installed several new beta versions. And 2019.2 I have no longer installed to take screenshots for comparison…![]()
Oookey… I’ll try to remember that I can and answer point by point
based on what I mention in the previously installed “alpha and beta 1” - apparently it was about 2019.3.0b2
(but all this applies to all subsequent ones, including the latest 2019.3.0b5)
Win7 64 sp1, 1366x768, no external
all settings “by default” didn’t even know about this option … sorry ![]()
Oh… That’s all I found in the previously taken screenshots:
-just compare words “Transform” and “Player controller” in the inspector of these two beta…
in general, everything is written in bold in the inspector window - blurry. Headers, changed fields - take a look at the values in the transform component!

And just look at the difference between the sharpness of the text in the menu and in the inspector - in the same beta!

-And yes, if in the future the menu is also translated into these blurry letters, this will be a complete torture.
Although… -And so already enough eye strain.
I read the menu much less often than text in the inspector and console.
5.In one of the announcements I read that you switched to “inter.” (if I am not mistaken)
Right after that, in the next beta, I saw this “flattened and compressed” text. In PacketManager etc. (it was difficult to read, more difficult than the old version. For me)
But!
Now in 2019.3.0b5 -descriptions of packages in Paсkmen are read much, much better! ![]()
Big Big Thanks!!! ![]()
New 2020 alpha issue (hardly readable bold italics):
