Hi y’all, I’m using a custom lit shader graph material for my player sprites in my 2d platformer, and I have sections that are dark. I want the character to be in silhouetted in shadow, but the emissive material on the sword to still light up in the dark areas. I’m not looking for it to affect the environment or anything, I just want the emissive parts of the texture to always be visible even in the dark while the rest of the player can only be seen in the normal environmental lighting. The sword should still glow even when the player is silhouetted. Thanks in advance!
example images: