2d shader graph, can I get lights?

Hey everyone…

I am trying to create a toon shader for 2d. I can do this in 3d, but in 2d I can’t find a way to get lighting information. I wanted to use shader graph, but I would settle on old school text shaders at this point.

Does anyone know the best way to get 2d lights?

I really need to be able to create blend mode additive sprites too, that glow whether or not they have a light on them. I thought grabbing light data would enable me to set the light to what I wanted.

I’m assuming this is a no?