Am i missing something in Unity 2023? For the past versions, i added an image to my assets, converted the texture to Sprite 2D and UI, and i could easily add that image to a UI-image.
Now, in 2023, i’m doing exactly the same thing with the same image, i change the texture to Sprite2D, click Apply, and when i try to pick it as image source, it’s not even in the available list…
If i use a sprite renderer, it works perfectly. Any idea why i can’t add a simple 2D sprite image as source to a UI image?
I also came across this. But I decided, in a 3d project, when you select the ‘Sprite 2D and UI’ mode, for some reason he chooses the multiple sprite mode. You need to select the single mode and everything will work.