Hello, my model flickers alot. What can I do?
You have polygons laying directly over or very close to each other. That cause Problems with the limited depth of the depthbuffer.
You should avoid overlapping polygons in your models.
Another tip is to reduce the clipping range of the camera to the minimum that works for your scene, that way the depthbuffer is better used in the distance range where actual object are.
The problem is now solved.
The clipping range was fine, but my custom model importer did not like the overlapping faces. I fixed it through converting it to 3DS and importing it then.
1 Like