.3ds 100 by 100 verts plane doesn't want to get textured

Hello,

I exported a plane of 100 intersections by 100 intersections as a .3ds file, 1362324–67876–$plane_100x100.zip (132 KB), and imported it into Unity.

Unfortunately no shader with texture support textures it. The material I assign to the plane receives the texture in the preview but the plane itself gets one color only.

What can be the cause for this?

Is it possible to create a custom “detailed” plane in Unity3d itself?

Most likely the model doesn’t have UV. A plane is one of the few corner cases where its fairly simple to “visualize” how a texture could be mapped onto a 3D model. But how would you wrap a 2D texture onto a chair?

Unity doesn’t try to solve this problem, the 3D tool where you made the original plane has a ton of tools for solving this problem. So go back to your 3D tool and set up uv coordiates and then export the model again.

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