5.6.0f3 Native Cardboard crashes when I run on phone?

Hello

I have a basic scene with a camera a plane and a cube. Just wanting to test the native integration for Cardboard. I have virtual reality supported ticked and cardboard selected. When I run the scene on my Device (Pixel phone) it plays as normal for 10 seconds then crashes.

Just wondered if im missing some basic setup? Should I or shouldn’t I have GoogleVR imported? Anything else I should know about the new native stuff?

Appreciate any comments/discussion

I have not seen that or heard of that behavior before. Have you looked into logcat output to see what it may be telling you?

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Leaving this here to show how to use Logcat:

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