I tried to use custom pass to achieve but there is a problem.
Used in GBuffer, there is no light effect, and the transparency effect appears in forward.
Does anyone know how to solve it?
Hello? Any ideas ?
Hello, I’m a bit late to the party, but I also have some issues with this.
The doc clearly says that depth artefacts are expected on after post process. However, I also have artefacts in the other injection points.