Ok, I solved it. Thanks for replies 
Solution: Downloaded a free c# matrix operation libary (needed to inverse a 3x3 matrix), and used this online post to make some function doing what I need.
It doesn’t take perspektive into account, because I don’t need it to
(I always have my vertex points in same depth for this use)
functions
Vector2 TransformCoord (Matrix[] inMatrixCoefficients, Vector2 inCoords) {
Vector2 outCoords = new Vector2();
Matrix inMatrixCoefficientsX = inMatrixCoefficients[0];
Matrix inMatrixCoefficientsY = inMatrixCoefficients[1];
outCoords.x = (float)inMatrixCoefficientsX[0,0]*inCoords.x + (float)inMatrixCoefficientsX[0,1]*inCoords.y + (float)inMatrixCoefficientsX[0,2];
outCoords.y = (float)inMatrixCoefficientsY[0,0]*inCoords.x + (float)inMatrixCoefficientsY[0,1]*inCoords.y + (float)inMatrixCoefficientsY[0,2];
return outCoords;
}
Matrix[] MatrixCoefficients (Vector2[] coordsOne, Vector2[] coordsTwo) {
Matrix[] outMatrixCoefficients = new Matrix[2];
Matrix CoefficientsX = new Matrix(1,3);
Matrix CoefficientsY = new Matrix(1,3);
Matrix A = new Matrix(3,3);
Matrix B = new Matrix(1,3);
Matrix C = new Matrix(1,3);
A[0,0] = coordsOne[0].x;
A[0,1] = coordsOne[1].x;
A[0,2] = coordsOne[2].x;
A[1,0] = coordsOne[0].y;
A[1,1] = coordsOne[1].y;
A[1,2] = coordsOne[2].y;
A[2,0] = 1;
A[2,1] = 1;
A[2,2] = 1;
B[0,0] = coordsTwo[0].x;
B[0,1] = coordsTwo[1].x;
B[0,2] = coordsTwo[2].x;
C[0,0] = coordsTwo[0].y;
C[0,1] = coordsTwo[1].y;
C[0,2] = coordsTwo[2].y;
A = Matrix.Inverse(A);
CoefficientsX = B * A;
CoefficientsY = C * A;
outMatrixCoefficients[0] = CoefficientsX;
outMatrixCoefficients[1] = CoefficientsY;
return outMatrixCoefficients;
}
Then you just pass screen space position of your three vertices making up your current triangle, and the uv’s of these. This will create a matrix which transforms whatever uv of your choise into a pixel on the screen, or the other way around (if you swap what is passed as “coordsOne” and “coordsTwo”).
So, I’m sure very few will find use for this (I needed it for a very specific task, and it will be a dream to have!), but I owe the forum the solution to be written in here.