Addressable Additively Loaded Scenes doubles up on lighting

Hi, hopefully someone can help as I am massively stuck.

I have a master scene which gets loaded and is set as the Active Scene. This master scene then loads sub scenes to make up the world environment. In the master scene is the Camera and one Directional Light in Mixed lighting mode.

In the editor I load all of the scenes together and bake the lighting. All of the scenes use the same lighting settings. All of the objects in the sub scenes are setup to contribute to GI and are all fully static.




When i run the scene locally the lighting is perfect. When i build the Addressables and run the scene using the Addressables the objects are no longer static and Contribute to GI is deselected. The Lightmaps are still on the object but my objects are not lit with the lightmaps and a realtime light (see grabs below).




I am really stuck as to what might be going on.

I am using Unity 6000.1.11f. I have also tried it in 6000.0.51f1 and still get the same result. I have tried to make sure that all of the objects are set as fully Static, Contribute to Gi is selected, Recieve Global Illumiation is set to Lightmaps and have then re-baked the lighting.

Does anyone have any ideas as to what the issue might be and how to resolve it? We are desperate for help as i’ve been trying to figure it out for the past week and we need to launch.

As long as the “master scene” is baked together with all the other scenes, I don’t see any issues in your setup. I’d suggest filing a bug report with the scene/project attached.