Addressables for WebGL build

AddressableDownloader_Build_V1.2.framework.js:2 Asset Bundle download is complete, but no data have been received

I have been getting this error that my addressables are being downloaded but no data is being received, I dont get it. How is this possible kindly do explain and help me work out a solution for this, here is my code for it

    IEnumerator DownloadAddressables()
    {
        yield return null;
        Addressables.Initialize().Completed += AddressableManager_Completed;
       
    }
    private void AddressableManager_Completed(AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> obj)
    {
        avatorReferance.Instantiate().Completed += (go) =>
        {
            avatorObject = go.Result;
            Debug.Log("Our Addressable GameObject " + avatorObject);

        };
    }
}

@unity_C45CEA520EEEEE38985F , Hi there, I’m not entirely sure I understand the issue you’re running into - could you try explaining it in a different way? One reason why a download could say it’s complete even if no download has occurred could be because the asset in question is local to your machine, in which case it won’t actually download any data, it will simply pull it from file storage. In the meantime, please take a look at this page of the Addressables docs for more information on loading and initializing assets at runtime. I hope this helps!