AI assistant is bad causing billions of warnings and errors!

Unity constantly spams warnings non stop causing Unity to freeze after the update to com.unity.ai.assistant@2.7.0-pre.1:

[Analytics] Session tracker was null after TryRemove — tracker may not have been initialized

[Analytics] Session tracker was null after TryRemove — tracker may not have been initialized
UnityEngine.Debug:LogWarning (object)
Unity.AI.Tracing.ConsoleSink:LogToConsole (string,string,System.Exception) (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Modules/Unity.AI.Tracing/TraceSinks.cs:311)
Unity.AI.Tracing.ConsoleSink/<>c__DisplayClass9_1:<Write>b__0 () (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Modules/Unity.AI.Tracing/TraceSinks.cs:287)
UnityEditor.EditorApplication:Internal_InvokeTickEvents () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:398)

Did you try reloading the project?

What do you mean reload? It spams as soon as I add this package. If I remove it - all good. I restarted Unity and my computer.

Okay, it now throws errors:

There was an unexpected error when refreshing conversations. Please try again. If the issue persists file a bug using Help > Report a Bug...
UnityEngine.Debug:LogError (object)
Unity.AI.Assistant.Editor.ErrorHandlingUtility:PublicLogBackendResultError (Unity.AI.Assistant.Socket.ErrorHandling.BackendResult) (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Editor/Assistant/ErrorHandling/ErrorHandlingUtility.cs:141)
Unity.AI.Assistant.Editor.Assistant/<RefreshConversationsAsync>d__30:MoveNext () (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Editor/Assistant/Assistant.Conversation.cs:145)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.AI.Assistant.Socket.ErrorHandling.BackendResult`1<System.Collections.Generic.IReadOnlyList`1<System.ValueTuple`2<string, string>>>>:SetResult (Unity.AI.Assistant.Socket.ErrorHandling.BackendResult`1<System.Collections.Generic.IReadOnlyList`1<System.ValueTuple`2<string, string>>>)
Unity.AI.Assistant.Editor.Backend.Socket.BaseWebSocketBackend/<GetAvailableModelProfiles>d__19:MoveNext () (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Editor/Assistant/Backend/BaseWebSocketBackend.cs:226)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Ai.Assistant.Protocol.Client.ApiResponse`1<Unity.Ai.Assistant.Protocol.Model.ModelConfigsResponseV1>>:SetException (System.Exception)
Unity.Ai.Assistant.Protocol.Api.GetAssistantModelsV1RequestBuilder/<BuildAndSendAsync>d__14:MoveNext () (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Runtime/Socket/Protocol/REST/Api/AiAssistantApi.cs:1216)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Ai.Assistant.Protocol.Client.ApiResponse`1<Unity.Ai.Assistant.Protocol.Model.ModelConfigsResponseV1>>:SetException (System.Exception)
Unity.Ai.Assistant.Protocol.Api.GetAssistantModelsV1Request/<SendAsync>d__2:MoveNext () (at ./Library/PackageCache/com.unity.ai.assistant@84e99ed7b906/Runtime/Socket/Protocol/REST/Api/AiAssistantApi.cs:1236)
UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110)

Now it throws another errors… wth… returm my money…

ArgumentNullException: Value cannot be null.
Parameter name: source
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Pbr.Services.Stores.Slices.SessionSlice+<>c.<Create>b__0_10 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] kvp) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/Stores/Slices/SessionSlice.cs:61)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Pbr.Services.Stores.Slices.SessionSlice+<>c.<Create>b__0_2 (Unity.AI.Pbr.Services.Stores.States.Session state) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/Stores/Slices/SessionSlice.cs:51)
Unity.AI.Generators.Redux.SwitchBuilder`1[TState].DuplicateState (System.Object state, Unity.AI.Generators.Redux.StateDuplicator`1[TState] stateDuplicator) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/SwitchBuilder/SwitchBuilder.cs:72)
Unity.AI.Generators.Redux.SwitchBuilder`1+<>c__DisplayClass13_0[TState].<BuildReducer>b__0 (System.Object state, Unity.AI.Generators.Redux.StandardAction action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/SwitchBuilder/SwitchBuilder.cs:96)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass37_1.<CombineReducers>b__1 (System.Object newState, Unity.AI.Generators.Redux.Reducer reducer) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:310)
System.Linq.Enumerable.Aggregate[TSource,TAccumulate] (System.Collections.Generic.IEnumerable`1[T] source, TAccumulate seed, System.Func`3[T1,T2,TResult] func) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass37_0.<CombineReducers>b__0 (System.Object state, Unity.AI.Generators.Redux.StandardAction action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:310)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass29_2.<DispatchToSlices>b__2 () (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:161)
Unity.AI.Toolkit.Utility.Try.Safely (System.Action action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Utility/Try.cs:15)
UnityEngine.Debug:LogException(Exception)
Unity.AI.Toolkit.Utility.Try:Safely(Action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Utility/Try.cs:19)
Unity.AI.Generators.Redux.Store:DispatchToSlices(StandardAction, String[]) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:161)
Unity.AI.Generators.Redux.Store:InternalDispatch(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:131)
Unity.AI.Generators.Redux.StoreInternalApi:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/StoreInternalApi.cs:10)
Unity.AI.Generators.Redux.Thunks.<<get_Middleware>b__2>d:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Thunks/ThunkMiddleware.cs:14)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<get_Middleware>b__2>d&)
Unity.AI.Generators.Redux.Thunks.<>c__DisplayClass1_1:<get_Middleware>b__2(Object)
Unity.AI.Generators.Redux.StoreApi:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/StoreApi.cs:21)
Unity.AI.Generators.Redux.Store:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:126)
Unity.AI.Generators.Redux.StoreApiExtensions:Dispatch(IStoreApi, ICreateAction`2, AppData) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/StoreApiExtensions.cs:20)
Unity.AI.Pbr.Services.SessionPersistence.MemoryPersistence:Persist(Store, Creator`1, Selector`1) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/SessionPersistence/MemoryPersistence.cs:11)
Unity.AI.Pbr.Services.SessionPersistence.SharedStore:get_Store() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/SessionPersistence/SharedStore.cs:25)
Unity.AI.Pbr.Services.Stores.Actions.AssetReferenceReimportMonitor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/Stores/Actions/AppActions.cs:53)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:539)

P.S. updated to pre.2, same problems

Now it throws new errors, why??? I closed all windows, what do you want from me, Unity???

ArgumentNullException: Value cannot be null.
Parameter name: source
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Pbr.Services.Stores.Slices.SessionSlice+<>c.<Create>b__0_10 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] kvp) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/Stores/Slices/SessionSlice.cs:61)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Pbr.Services.Stores.Slices.SessionSlice+<>c.<Create>b__0_2 (Unity.AI.Pbr.Services.Stores.States.Session state) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/Stores/Slices/SessionSlice.cs:51)
Unity.AI.Generators.Redux.SwitchBuilder`1[TState].DuplicateState (System.Object state, Unity.AI.Generators.Redux.StateDuplicator`1[TState] stateDuplicator) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/SwitchBuilder/SwitchBuilder.cs:72)
Unity.AI.Generators.Redux.SwitchBuilder`1+<>c__DisplayClass13_0[TState].<BuildReducer>b__0 (System.Object state, Unity.AI.Generators.Redux.StandardAction action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/SwitchBuilder/SwitchBuilder.cs:96)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass37_1.<CombineReducers>b__1 (System.Object newState, Unity.AI.Generators.Redux.Reducer reducer) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:310)
System.Linq.Enumerable.Aggregate[TSource,TAccumulate] (System.Collections.Generic.IEnumerable`1[T] source, TAccumulate seed, System.Func`3[T1,T2,TResult] func) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass37_0.<CombineReducers>b__0 (System.Object state, Unity.AI.Generators.Redux.StandardAction action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:310)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass29_2.<DispatchToSlices>b__2 () (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:161)
Unity.AI.Toolkit.Utility.Try.Safely (System.Action action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Utility/Try.cs:15)
UnityEngine.Debug:LogException(Exception)
Unity.AI.Toolkit.Utility.Try:Safely(Action) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Utility/Try.cs:19)
Unity.AI.Generators.Redux.Store:DispatchToSlices(StandardAction, String[]) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:161)
Unity.AI.Generators.Redux.Store:InternalDispatch(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:131)
Unity.AI.Generators.Redux.StoreInternalApi:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/StoreInternalApi.cs:10)
Unity.AI.Generators.Redux.Thunks.<<get_Middleware>b__2>d:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Thunks/ThunkMiddleware.cs:14)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<get_Middleware>b__2>d&)
Unity.AI.Generators.Redux.Thunks.<>c__DisplayClass1_1:<get_Middleware>b__2(Object)
Unity.AI.Generators.Redux.StoreApi:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/StoreApi.cs:21)
Unity.AI.Generators.Redux.Store:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/Store.cs:126)
Unity.AI.Generators.Redux.StoreApiExtensions:Dispatch(IStoreApi, ICreateAction`2, AppData) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Generators.Redux/StoreApiExtensions.cs:20)
Unity.AI.Pbr.Services.SessionPersistence.MemoryPersistence:Persist(Store, Creator`1, Selector`1) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/SessionPersistence/MemoryPersistence.cs:11)
Unity.AI.Pbr.Services.SessionPersistence.SharedStore:get_Store() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Services/SessionPersistence/SharedStore.cs:25)
Unity.AI.Pbr.Services.Utilities.<>c:<RegisterEnvironmentKeys>b__3_1() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Pbr/Utilities/WebUtils.cs:26)
Unity.AI.Toolkit.Accounts.Services.States.SettingsState:<.ctor>b__35_1() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Accounts/Services/States/SettingsState.cs:56)
Unity.AI.Toolkit.Accounts.Services.Core.Signal`1:<.ctor>b__4_0() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Accounts/Services/Core/Signal.cs:21)
Unity.AI.Toolkit.Accounts.Services.Core.Signal`1:set_Value(SettingsRecord) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Accounts/Services/Core/Signal.cs:34)
Unity.AI.Toolkit.Accounts.Services.States.SettingsState:set_Value(SettingsRecord) (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Accounts/Services/States/SettingsState.cs:22)
Unity.AI.Toolkit.Accounts.Services.States.<RefreshInternal>d__41:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Accounts/Services/States/SettingsState.cs:156)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(SettingsResult)
Unity.AI.Toolkit.Accounts.Services.Core.<Request>d__17`1:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Modules/Unity.AI.Toolkit.Accounts/Services/Core/AccountApi.cs:210)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Components.Organization.<GetSettings>d__8:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Application.InternalServices.SdkOperation.<ExecuteRequest>d__4`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Components.Organization.<<GetSettings>b__8_0>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Application.Gateways.Organization.Settings.V1.<GetSettings>d__3:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result`2)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.<ProcessApiRequest>d__5`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result`2)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.<ProcessApiRequestImpl>d__6`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(SettingsResponseV1)
AiEditorToolsSdk.Application.Gateways.Organization.Settings.V1.<<GetSettings>b__0>d:MoveNext()
UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110)

Hello @iyakov,

I doubt this would be the cause, but can you tell me which version you upgraded from? There is slim chance you might still have the old (deprecated) Generators package in your project. We (somewhat recently) moved away from having multiple packages. If that’s the case, please make sure the only package you have in your project is com.unity.ai.assistant. It is also fine to have com.unity.ai.inference and com.unity.ai.navigation.

Sebastien

Updated from 2.7.0-pre.2 to the latest 2.8.0-pre.1 version:

{
  "dependencies": {
    "com.unity.ai.assistant": "2.8.0-pre.1",
    "com.unity.ai.inference": "2.6.1",
    "com.unity.ai.navigation": "2.0.12",
    "com.unity.collab-proxy": "2.12.4",
    "com.unity.ide.rider": "3.0.39",
    "com.unity.ide.visualstudio": "2.0.26",
    "com.unity.inputsystem": "1.19.0",
    "com.unity.multiplayer.center": "1.0.1",
    "com.unity.render-pipelines.universal": "17.3.0",
    "com.unity.test-framework": "1.6.0",
    "com.unity.timeline": "1.8.12",
    "com.unity.ugui": "2.0.0",
    "com.unity.visualscripting": "1.9.11",
    "com.unity.modules.accessibility": "1.0.0",
    "com.unity.modules.adaptiveperformance": "1.0.0",
    "com.unity.modules.ai": "1.0.0",
    "com.unity.modules.androidjni": "1.0.0",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.assetbundle": "1.0.0",
    "com.unity.modules.audio": "1.0.0",
    "com.unity.modules.cloth": "1.0.0",
    "com.unity.modules.director": "1.0.0",
    "com.unity.modules.imageconversion": "1.0.0",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0",
    "com.unity.modules.particlesystem": "1.0.0",
    "com.unity.modules.physics": "1.0.0",
    "com.unity.modules.physics2d": "1.0.0",
    "com.unity.modules.screencapture": "1.0.0",
    "com.unity.modules.terrain": "1.0.0",
    "com.unity.modules.terrainphysics": "1.0.0",
    "com.unity.modules.tilemap": "1.0.0",
    "com.unity.modules.ui": "1.0.0",
    "com.unity.modules.uielements": "1.0.0",
    "com.unity.modules.umbra": "1.0.0",
    "com.unity.modules.unityanalytics": "1.0.0",
    "com.unity.modules.unitywebrequest": "1.0.0",
    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    "com.unity.modules.unitywebrequestaudio": "1.0.0",
    "com.unity.modules.unitywebrequesttexture": "1.0.0",
    "com.unity.modules.unitywebrequestwww": "1.0.0",
    "com.unity.modules.vectorgraphics": "1.0.0",
    "com.unity.modules.vehicles": "1.0.0",
    "com.unity.modules.video": "1.0.0",
    "com.unity.modules.vr": "1.0.0",
    "com.unity.modules.wind": "1.0.0",
    "com.unity.modules.xr": "1.0.0"
  }
}

Now I can’t clear these errors! It broke my prject! Can’t start my game!

Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Pbr/Srp/SrpUtilities.cs(8,13): error CS0103: The name ‘Generators’ does not exist in the current context

Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.IO/Utilities/MeshProcessorJob.cs(3,30): error CS0234: The type or namespace name ‘Srp’ does not exist in the namespace ‘Unity.AI.Generators.IO’ (are you missing an assembly reference?)

ArgumentNullException: Value cannot be null.
Parameter name: source
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Pbr.Services.Stores.Slices.SessionSlice+<>c.<Create>b__0_10 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] kvp) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Pbr/Services/Stores/Slices/SessionSlice.cs:61)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Pbr.Services.Stores.Slices.SessionSlice+<>c.<Create>b__0_2 (Unity.AI.Pbr.Services.Stores.States.Session state) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Pbr/Services/Stores/Slices/SessionSlice.cs:51)
Unity.AI.Generators.Redux.SwitchBuilder`1[TState].DuplicateState (System.Object state, Unity.AI.Generators.Redux.StateDuplicator`1[TState] stateDuplicator) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/SwitchBuilder/SwitchBuilder.cs:72)
Unity.AI.Generators.Redux.SwitchBuilder`1+<>c__DisplayClass13_0[TState].<BuildReducer>b__0 (System.Object state, Unity.AI.Generators.Redux.StandardAction action) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/SwitchBuilder/SwitchBuilder.cs:96)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass37_1.<CombineReducers>b__1 (System.Object newState, Unity.AI.Generators.Redux.Reducer reducer) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Store.cs:310)
System.Linq.Enumerable.Aggregate[TSource,TAccumulate] (System.Collections.Generic.IEnumerable`1[T] source, TAccumulate seed, System.Func`3[T1,T2,TResult] func) (at <8203c5af529241e2a5cc4b3c5a3dc69a>:0)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass37_0.<CombineReducers>b__0 (System.Object state, Unity.AI.Generators.Redux.StandardAction action) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Store.cs:310)
Unity.AI.Generators.Redux.Store+<>c__DisplayClass29_2.<DispatchToSlices>b__2 () (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Store.cs:161)
Unity.AI.Toolkit.Utility.Try.Safely (System.Action action) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Utility/Try.cs:15)
UnityEngine.Debug:LogException(Exception)
Unity.AI.Toolkit.Utility.Try:Safely(Action) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Utility/Try.cs:19)
Unity.AI.Generators.Redux.Store:DispatchToSlices(StandardAction, String[]) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Store.cs:161)
Unity.AI.Generators.Redux.Store:InternalDispatch(Object) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Store.cs:131)
Unity.AI.Generators.Redux.StoreInternalApi:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/StoreInternalApi.cs:10)
Unity.AI.Generators.Redux.Thunks.<<get_Middleware>b__2>d:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Thunks/ThunkMiddleware.cs:14)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<get_Middleware>b__2>d&)
Unity.AI.Generators.Redux.Thunks.<>c__DisplayClass1_1:<get_Middleware>b__2(Object)
Unity.AI.Generators.Redux.StoreApi:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/StoreApi.cs:21)
Unity.AI.Generators.Redux.Store:DispatchAction(Object) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/Store.cs:126)
Unity.AI.Generators.Redux.StoreApiExtensions:Dispatch(IStoreApi, ICreateAction`2, AppData) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Generators.Redux/StoreApiExtensions.cs:20)
Unity.AI.Pbr.Services.SessionPersistence.MemoryPersistence:Persist(Store, Creator`1, Selector`1) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Pbr/Services/SessionPersistence/MemoryPersistence.cs:11)
Unity.AI.Pbr.Services.SessionPersistence.SharedStore:get_Store() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Pbr/Services/SessionPersistence/SharedStore.cs:25)
Unity.AI.Pbr.Services.Utilities.<>c:<RegisterEnvironmentKeys>b__3_1() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Pbr/Utilities/WebUtils.cs:26)
Unity.AI.Toolkit.Accounts.Services.States.SettingsState:OnSettingsChanged() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Accounts/Services/States/SettingsState.cs:167)
Unity.AI.Toolkit.Accounts.Services.Core.Signal`1:<.ctor>b__4_0() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Accounts/Services/Core/Signal.cs:21)
Unity.AI.Toolkit.Accounts.Services.Core.Signal`1:set_Value(SettingsRecord) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Accounts/Services/Core/Signal.cs:34)
Unity.AI.Toolkit.Accounts.Services.States.SettingsState:set_Value(SettingsRecord) (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Accounts/Services/States/SettingsState.cs:24)
Unity.AI.Toolkit.Accounts.Services.States.<RefreshInternal>d__46:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Accounts/Services/States/SettingsState.cs:158)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(SettingsResult)
Unity.AI.Toolkit.Accounts.Services.Core.<Request>d__17`1:MoveNext() (at ./Library/PackageCache/com.unity.ai.assistant@667f49aff9c0/Modules/Unity.AI.Toolkit.Accounts/Services/Core/AccountApi.cs:210)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Components.Organization.<GetSettings>d__8:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Application.InternalServices.SdkOperation.<ExecuteRequest>d__4`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Components.Organization.<<GetSettings>b__8_0>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(OperationResult`1)
AiEditorToolsSdk.Application.Gateways.Organization.Settings.V1.<GetSettings>d__3:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result`2)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.<ProcessApiRequest>d__5`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result`2)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.<ProcessApiRequestImpl>d__6`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(SettingsResponseV1)
AiEditorToolsSdk.Application.Gateways.Organization.Settings.V1.<<GetSettings>b__0>d:MoveNext()
UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110)

there’s no other packages in cache in Library folder either

I have no idea what is wrong… it’s like an empty project.. Unity 6.3.15

Sure you can, uninstall the package