I’ve a well established\used set of config’s for a particular game. But today I created a new build (for internal testing) and it’s failing the upload to Google Play with…
The Android App Bundle was not signed.
I’ve checked the config and it reports no errors and is pointing to a valid (upload) keystore. I’ve also checked the full build log (for sign, credential, keystore etc) and all it finds is this…
Assigned value ‘True’ to property ‘useCustomKeystore’ in ‘UnityEditor.PlayerSettings+Android’
Please could someone advise if this could be a UCB issue and if so, what I should be looking for in the log?
Hey @PeachyPixels – apologies for the delay circling back to you on this. Have you submitted a support ticket? That’s usually the fastest way to get issues like this looked at and to hopefully get a solution to you ASAP.
Hi @rajivrao , I did yes. @JuliusM replied in the other thread (above) and it turns out Google has put a stop to uploading development builds to internal tracks. I’m going to contact Google about it (for what good it’ll do) as it just seems an odd decision to me.