Android Crash On Start [Shader graph]

Hello, When i change unlit shader graph’s surface mode Opaque to Transparent it works on editor well but after exporting to my Samsung s7 it crashs after splashscreen.

3506456–279729–log.txt (524 KB)

I face the same issue.
It happens not on all of the devices that I have. I could reproduce it on Xiaomi Mi Pad 3.
Unity 2019.4.9f1.
Shader Graph 7.3.1
When I use an Unlit shader with transparent mode, it crashes. Works fine with opaque.
My shader is based on lighting script from this manual: