Blimey, quite a lot has happened at Unity since my last post .
Animation Today
I will start with animation, as you know, it’s the title of this forum.
Since my last update, sorry to say there really is not much more to report as of today, in terms of what I can share and when we might see it. Just that we are still hard at work on the new system, but sadly did lose a dev as part of the recent layoffs. So, what do all the recent changes mean for the new animation system? Before I dig into that, I want to give a little insight for context.
Organization Changes
Our long time CEO John Riccitiello retired in October. Since joining Unity, he oversaw huge changes and growth at the company, especially over the last few years since covid hit. However, after incredible growth, came the massive downturn in the global economy, which meant many of our recent expansions got hit hard with the inevitable restructuring. During his time, he oversaw a very large portfolio, but always had games as his first love. That love not only continues with our new temporary CEO, Jim Whitehurst, but since his joining it has become a renewed focus for the whole company.
Layoffs
Jim stepped into a demanding situation, but together with the board, took on the challenge to make us very well prepared to deliver in the future. The games industry has seen maybe 20,000 layoffs since the beginning of last year, so it has been tough for a number of reasons, and Unity was not immune to this either. It is very hard to see any friends and colleagues go, and whether we like it or not, it has an indirect impact on productivity for those who remain, as we are human after all.
Our Core Technology
Now, analysts do “predict” the industry will bounce back next year, so as a company we absolutely need to be prepared if that transpires. This means we should focus on what we do well, which is real-time 3D. And while we know a bulk of it is games, RT3D is everywhere and growing, including automotive, manufacturing, architecture, and even retail. So with the renewed focus I mentioned earlier, we are investing heavily to make sure more people and companies are successful making games and real-time experiences.
GDC 2024
♫It’s the most wonderful time…of the year♫
Yay GDC is next week, where folks get to see the latest and greatest, and meet other like-minded, passionate and creative people.
We will roll out the annual roadmap. But…as I said, don’t expect us to talk about the animation system just yet. But AI will probably be everywhere, as it is evolving at such an incredible pace. Now Unity has not been standing still here, and has been investing for some time in AI tools for developers. One particularly interesting GDC AI talk which caught my eye is “Unity Muse: Accelerating Prototyping in the Unity Editor with AI”
Investment in Animation
So coming back to the purpose of this update. It has been a rather bumpy last few months, however the outcome is a laser focus on Games and RT3D where animation will play a big part, and will continue to do so for many years to come.
Chinny
Product Manager - Animation
